COMMUNITY RULES

  • All members of Competitive Pro Gaming must adhere to social and sportsmanship conduct rules. This mean to respect everyone's differences, TO NOT discriminate against any groups of people and beliefs, physical apperances and social status. To NOT insult others, specially on a personal level. Failure to follow this rule might lead to a permanent ban.

  • All members must be honest, and to not lie, specially when interacting with CPG members of staff. A permanent ban might apply if this rule is not followed.

  • The publishing and sharing of pirate, illegal and pornographic content is extremely forbidden. Breaking this rule will lead to a ban.

  • Promoting other communities, and or groups via our CPG servers is not allowed, unless with due anthorization from CPG Owners or IHigher Chief Officers and Directors. Breaking this rule will lead to a ban.

  • Spamming any sort of content is against the rules, and breaking this rule will lead to a server timeout.

TEAM MANAGEMENT RULES

1.0 - COMPETITIVE ELIGIBILITY

1.1 - Everyone is welcome to compete, but in order to be eligible to sign up for 11v11 competitions, you must provide proof of having a minimum of 16 active players ready to sign for your team.

1.2 - All teams must have a custom and appropriate logo that reflects and matches the team name.

1.3 - Teams must have a minimum of one Co Manager to be eligible to compete.

2.0 - SQUAD RULES

2.1 – Managers are responsible to sign all players to the team, and making sure all players have the correct gamertags. If a team plays with an unsigned player, that is a free agent, a rematch will take place unless the opposition has won. The admin team also will apply points deduction at their criteria, capped at 9 points for repeating offenders.

2.1.1- If a team uses a player that is signed by another team on a different account in a different account, a default loss will take place (removal of goals scored, or 1-0 if no goals scored.), and the infringing player will receive a match ban of 1 to 3 matchdays up to admin criteria.

2.1.2 - If a player has an incorrect gamertag on the APP, a VAR Appeal can be opened, and an investigation will take place to find out the reason behind it. If the player had simply forgotten to update his gamertag due to a recent change on his Console/PC account then a 10% bank balance fine will apply.

2.2 - Managers and Co-Managers must submit their lineups via the APP. If a team fails to submit their lineup for a match, a fine of 7.5% of club budget will be applied for each offense. If a team fails to submit a lineup more than 6 times in a league season, a 3 points penalty will take place, and extra 1 point deduction for each offense afterwards.

2.3 - Managers and Co-Managers can sign and release players at any time.

2.4 - The team name on EA FC must fairly match the team name they are registered as. If the name is not fairly matching, a warning will be given the first time, but 3 points penalty will apply against repeating offenders.

2.5 – BANNED PLAYERS: Managers are responsible for making sure they do not sign banned players. Banned players won't be able to be signed via the APP, but sometimes they may find loopholes by changing the spelling of their name, or changing their PSN. A list of banned players is kept on the CPG Info channel, and on the APP(Soon). A default loss will be applied if a team is found guilty of using a banned player.

3.0 - ATTENDANCE & TIMEKEEPING

3.1 - Managers are responsible for team activity and attendance and timekeeping to games. We reccomend using a discord server to create availability checklists for our games. If a team fails to attend a match, they may receive points penalty of top of their default 3-0 losses. If a team is constantly missing games, they will be removed from the league and the manager will receive a Manager ban, with the possibility of having it extended to a player ban.

3.2 - Managers and Co Managers can request up to 10 minutes delay via the CPG App, however 20 minutes notice must be given. (15 minutes for Premium Managers).

3.3 – LATENESS AND NO SHOWS: If a team who didn't call time is more than 10mins late for a game a default claim can take place. If a team who called for time is more than 5 minutes late past their requested time, a default claim can take place. Being late is considered when a representative from the team management does not reply on the given official discord server league chat or private DM’s. We recommend and encourage to always use the official discord server league chats.

3.3.1 – If a team is constantly late, admins may apply points reduction at their criteria capped at 6 points.

3.3.2 - If both teams are truthfully active and attempting matchmaking, and yet, the match did not start due to connection issues past 25 minutes scheduled time, then the match must be abandoned and replayed on another time to be agreed between team management, unless it is the last match of the night, or if the match is part of a tournament day where there is another knockout taking place afterwards. On these cases, the match matchmaking can continue if both teams agree on the first case, and on the latter, it must be played.

3.4 – RESCHEDULING MATCHES: Non-Premium teams are allowed to reschedule up to 3 matches per season per league, and they must be approved by the league admin. Standard Premium teams are allowed to reschedule up to 9 matches per season per league. Premium Plus teams are allowed to reschedule up to 12 matches per season. Premium reschedules will usually not need to be approved by admins.

3.4.1 - Reschedules are not allowed in the first matchday of the season, unless both teams agree, regardless of premium status. Reschedules are not allowed on and past the last day of the season.

3.4.2 - To request a reschedule of a match a Manager or a Co Manager must give a minimum of 3 hours written notice before the scheduled match time. A reschedule request cannot be denied if 3 hours notice is given.

3.4.3 – Tournament matches cannot be rescheduled unless both teams and the admin team agree.

3.4.4 – Rescheduling a rescheduled match cannot be rescheduled unless both teams and the admin team agree.

3.5 - Teams management must agree on a new date and time for the match, which must happen before the last game of the season.

4.0 - MATCH SUBMISSIONS

4.1 – Scores and stats must be submitted via the APP within 12hours after the kickoff. Failure to do this will lead to a 5% budget fine. If neither of teams have reported the score within 24h, the score will be set as 0-0 until proof is given of the score.

4.1.1 – In order to report stats you will need to upload a screenshot of the player’s performances. Photos of screens will not be accepted and read by the app AI system. You can also use screenshots from streams, but make sure that the picture is well cropped to match 16:9 ratio dimentions.

4.2 - Non Premium Teams can open VAR Appeals within 3hours of the match scheduled time. Premium Teams Can Open Var Appeals within 24 hours of the match scheduled time. VAR Appeals may be refused by the admin team if they are done late.

4.2.1 - Reasons to open a VAR Appeal are Match Rulebreaking, glitches that lead to goals and AI referee mistakes. Do not open VAR appeals without a proper cause and make sure you can provide proof. We won't be able to act to accusations without proof.

5.0 - FOLDING A TEAM

5.1 - The manager may fold his registration into a competition without repercussions if 7 days is given. If a manager folds after the 7 days mark, he is responsible for finding a suitable replacement for his spot in the competition. A manager ban will apply if this rule is broken.

5.2 - If a team folds during the season, the manager must find a suitable replacement for his spot in the competition. If this rule is broken a manager and a temporary player ban will apply.

6.0 - MATCH RULES

6.1 - Teams must have a goalkeeper, and someone as "ANY" if starting without 11. Failure to follow this rule will award 1 goal bonus to the opposition for each player missing at the start of the match.

6.1.1 - Teams must reset their game ASAP if their goalkeeper and or "ANY" player doesn’t get connected into the match. If the Goalkeeper and or "ANY" player gets into the match, but then crashes out within the first 5 minutes of the game, teams must reset their game. Failure to follow this rule will lead to a 1 goal being awarded to the opposition.

6.2 - Minimum players required to play vary depending on the competitive tier:

6.2.1 - Premiership - Minimum 8 Players. Championship – 6 players minimum. International competitions 9 players minimum.

6.2.2 - If you get into a game and the opposition is below the minimum players rule you may abandon the match only from the 10th minute until the 25th minute. Once you quit the match you must open a VAR appeal and provide proof.

6.2.2.1 – If you play the full match knowing that the team started bellow the minimum required players a VAR appeal cannot be claimed, and the result will be valid.

6.3 - Teams are allowed to quit early, before the 10th minute if a good reason is found, such as, player lagged out, connection issues, kit glitches, and other types of glitches. If a goal was scored, it might count if proof is provided via VAR Appeal.

6.3.1 - Matches can be abandoned before the 70th minute in extreme causes such as, in the occasion of massive lag, game being frozen, other glitches, and or if 3 or more players lag out from the same team or are unable to play due to match glitches. Another match will take place where the remaining minutes will be played +3 minutes of stoppage time. Do Not Argue, just get into the games, and later on, you may open a VAR appeal if you'd like to complain.

6.4 - If you start a game and you clearly see your opponents players disconnecting from the match, do not take advantage of such as goals scored will not count.

6.5- All types of time wasting are not allowed before the 85th minute. Some types of time wasting can be employed after minute 85th, but only if the score difference is not greater than 1. The types of of time wasting allowed are, trying to keep possession, playing short on corners and shielding the ball. If this rule is broken it will lead to a -1 goal deduction for each offense, or each accumulated 5 seconds (Real Time).

6.5.2 - Only the following are considered time wasting: Over shielding/protecting the ball, extreme cases of passing the ball back from the final third, back to the defensive third on multiple sequences of successful passes.

6.6 - A player cannot stand inside the 6 yards box during Free Kicks. A max of 2 players may stand on the goal line during corners. Breaking this rule will lead to a goal being awarded to the opposition.

6.7 - Abandoning a match out of frustration/rage quiting will result in a 3 points deduction. Opposition will be compensated in goals, based on scored per minute average, to be calculated based on how many minutes there was left to play.

6.8 - Wait for lag to run out during kick offs & throw ins. If kick off/throw in lag occurs please kick the ball out immediately, or as soon as possible. The opposition must then must return the ball immediately after. A goal might be attributed to the opposition if such does not happen. Furthermore, if the ball is not kicked out during kick off glitch, this might be considered time wasting, and the rule will apply. After the ball is kicked out, check if the game is still lagging before taking the throw in, and let it run out before you pass.

6.9 - A default by no show is set as 3-0.

6.10 - Emotes must not be used to take advantage of set pieces positioning glitch while defending. A goal will be given to the attacking team if this rule is broken.

6.11 - Matches should be played in a competitive spirit at all times, and sportsmanship must be showed. If a team is found guilty to be messing around or not taking a games seriously, a fair and adequate punishment will apply on admins criteria and judgement.

6.12 - The following Height Restrictions apply on Next Gen Competitions Only: On a 3 or 5 at the back formations, Centre Backs Must not be taller than 6ft2/189CM, and all other players, except the goalkeeper, must not be taller than 6ft/184CM. On 4 at the back formations, the Centre Backs plus one player on the following positions - CM/CDM/RB/LB/RWB/LWB must not be taller than 6ft2/189CM, and all other players except the goalkeeper must not be taller than 6ft/184CM.

6.12.1 - A team must protect themselves by streaming/recording heights at Half Time, or anytime during the game to be able to prove this rule was not broken. If a team fails to provide proof a default loss will apply. (Goals scored voided. If opposition did not score, then the score will be set as 1-0).

6.12.2 - If you suspect your opposition's players are in violation of this rule, you must inform their management by writing on Discord on the given appropriate manager channels before the game ends, and preferably during half time. Failing to follow this procedure might lead to an invalid claim, unless clear video proof is provided.

6.12.3 – Other players, such as strikers, must not take the position of defender to go around the height rule. Breaking this rule will lead to a default loss.

6.13 - A player must not interfere with the opposition's goalkeeper during set pieces. This means not blocking or pushing the Goalkeeper at any point. If this rule is broken a goal will be awarded to the opposition for each occurrence.

NATION MANAGEMENT RULES

1.0 - Nations must be named after their country on EA FC, for example, if you are managing CPG Portugal, you should name your club on EA CPG Portugal. Please inform the admin if you are not able to name your team this way, and solution will be recommended. If you fail to follow this rule, you will receive default losses.

2.0 - You must use the official National Kits. If they do not exist on EA FC, then you must create custom kits that resemble the National Kits of your Nation.

PLAYER RULES

1.0 - Players must have the correct spelling of their gamertags on the APP at all times. Failing to do this will lead to a warning. Repeating offenders will receive a 1 match day suspension, for each count.

2.0 - Non-premium players cannot self-release themselves, but can be sold if a valued is agreed, or a release clause can be triggered by the buying team.

3.0 - A player must not play for more than 3 teams during the same season without admin approval.

4.0 - A player is responsible for keeping his Kit Name up to date on the APP so that he can receive the awards based on stats submitted. We won't know who you are if you don't have the correct kit name on the APP.

5.0 - Players must not play while banned. If you are on a temporary ban, and you are found playing, your ban will be extended or made permanent.

6.0 - Players may not create more than one account without admin permission. If you have created two accounts please let an admin know so one can be deleted. If you create a second a account with a slight variation of your PSN in order to sign for another te or ban evade, a more severe ban will be applied.

ECONOMY RULES & STRUCTURE

1 – Player Values & And Club Budget’s

1.1 – Any club’s starting budget is set at 25,000,000 coins.

1.2 – All player’s starting value upon account creating is set at 100,000 coins

1.3 – Players and clubs may increase their budget and value by performing well, winning titles and awards.

1.4 – A player’s value can decrease upon inactivity from the player (Not Active Yet)

  1. – Club Expenses & Income

2.1 – Clubs may sign free agents, buy player’s from other clubs. Signing free agents costs 100% player’s value (Not implemented yet). Clubs can agree on a transfer fee or buying club can trigger a player’s release clause, which is set at 1000% player’s value.

2.2 – A weekly salary will be paid to players, which is set at 10% of club’s value. The club’s value is simply the sum of all player’s value.

2.3 – Winning matches and competitions are sources of income, the income values depend per competition (Refer To Competitions Income Page)

2.4 – Fines are applied to clubs upon rulebreaking, or failure to submit lineups and player statistics (Not implemented Yet)

  1. – Bankrupcy

3.1 – Going bankrupt is nearly impossible, but can happen in extreme cases of rulebreaking, and failure of manager duties. If a club goes bankrupt, it won’t be able to pay his player’s wages, which will lead to possible points deduction if the issue is not solved within 15 days. 3.1.2 – To get out from bankruptcy a manager may sell player’s or buy premium.